Saturday, April 4, 2020

New Retro & Modern Gaming Setup

I redesigned my office, and it deserved a new post to discuss the layout and the setup.

The old design worked great, but didn't look great.    I didn't show off my office very much, so I didn't care.  Now, I show it off all the time for streams and video calls, so I cared a lot more. 

The fundamentals of the system are pretty much the same, but time to revise and lay it all out.

My basic premise was to try and get the best signal I could out of the systems, and have things set to just work when turned on.   Originally I thought I would do everything on the one main TV in the bar, but I was inspired by the guys at My Life in Gaming that I didn't need everything on one system, particularly because I couldn't come up with a physical layout to fit everything.   With that idea, I decided to break it into two parts, with the older retro systems in my office.

I stuck with this on the redesign.

Additionally, I decided to focus on two standards for the video signals to try and make things easier.  For modern systems, the familiar HDMI cable would do.   For retro systems, I would focus on RGB, which is supported by many, but not all, of the older systems.  For those that didn't support it, I would  get the systems modified to support it.

With that, I couldn't decide about doing a CRT or HD, and so decided to do both.  My idea there is that the CRT is the "original" image, the way the system was designed. That's a full RGB video signal, but thus also standard def.   Next to it is the HD TV, showing the upscaled image -- converting the SD signal into a HD one. The SD signal is the way the consoles were designed, so if you are a purist that's the signal of choice, as well as being a reference for the HD one next to it when I compare. The SD signal has "scan lines", which are an SD artifact. The HD signal does not.

The CRT is a Sony PVM-20M2U.  It has RGB inputs.  I've connected that to a par of gscartsw_lite, units, each daisy chained in via a SCART to RGB cable.   (Running off that is the audio signal which goes to the speakers).   Each console in the rack is hooked up to that switcher.

For the HD signal, the primary gscartsw uses one of it's two outputs, to send a signal via SCART cable to the Open Source Scan Converter.  The OSSC does the work of taking that RGB signal and making a nice HD signal out of it.  The secondary gscartsw runs to the first.



That gives me side-by-side SD and HD signals, both for playing and for reference. 

I dropped the overly complicated cross runs -- this is all self contained.

In the retro section, starting at the top left, down and then to the next column, I have a a TurboGraphix-16 with TurboBooster to get RGB, a stock SNES (as it supports RGB), a Sega Genesis (RGB!), a Sega Dreamcast,  some of my handhelds, a RGB modded NES, a RGB modded Colecovision, a RGB modded Intellivision, an original Xbox, a RGB modded Nintendo 64, a PS2, and a Nintendo Wii (connected to the gscartsw via a GARO component to SCART converter).  The last column is three collections of handhelds, and then the RGB modded Atari 2600.

Moving from my office to the bar, there is the second setup.   This focuses on the HD systems.

The TV is a 4K LG, which has four inputs.  The first is for the TiVo, and the second is the OSSC line from the office for doing the big screen version.   There is a 4K HDMI switch which handles the Xbox One X, the PS4 Pro, the 4K Apple TV, and the Nintendo Switch, so the modern systems are on one switch.  The final HDMI input is connected to a DVDO Duo, which handles the switching of HD systems.   Connected are an Xbox 360, the original PS3 (which handles PS2 and PS1 backwards compatibility), and a HDMI modded Nintendo 64.



Finally, going into the analog port and upscaled is a Nintendo GameCube.  

Back in my office, I have a  several shelves dedicated to the portable systems, which you saw.  The games are relocated to the ceiling line in the office.   




In my office, I keep the NES, SNES, N64, Genesis, Sega CD, Dreamcast, OG XBox, Wii and Atari games, as well as the Game Boy, Game Boy Color, Game Boy Advance, Nintendo DS, 3DS, Sony PSP, Atari Lynx, and Sega Game Gear Games.  And yes, I have all those portable systems. 


There's a shelf in the bar that handles the Xbox 360, Xbox One, PS1, PS2, PS3, PS4, GameCube, and Wii U games.  Everything has a case.  The NES, SNES, N64 and Genesis games all are in Universal Game Cases, and I replaced the CD cases for the PS1 with DVD style cases.  Covers come from The Cover Project, and the UPS store has been nice enough to print everything.




I've gotten wireless controllers for the NES and SNES which also have charging stations.    The Atari, Genesis, N64, and original Xbox controllers are in bins below all the retro systems.    The PS2 controllers are wireless now as well.  In the main room are stations for Apple TV, XB360, Wii, Wii U, XB1, PS3 and PS4 controllers all under the MAME cabinet, which Sharon has very deftly hidden.



Essentially, everything is ready to turn on and play.    A labor of love to get everything working and setup.   I have most of the "core" games for systems, and own SD card carts for everything that makes one, so you can load ROMs if needed.    I own most of the games from my childhood, and am working on completing collections of "every" Castlevania, Star Wars, and Star Trek game, and am missing just a handful of Street Fighter games.    (For those interested, my game list is here, although that's only the physical games.   Everything for Switch I've bought as digital download, and have a number now for XB360, XB1, PS3 and PS4 that are digital downloads too)

The point is to play the games, of course.   We've been hosting "retro gaming days" periodically, and have the systems on and fired up for play.   Let me know if you want to try something out -- or I'm missing a game you want to play.





New Retro & Modern Gaming Setup

I redesigned my office, and it deserved a new post to discuss the layout and the setup. The old design  worked great, but didn't look ...